Before You Make It, Prove It.

Before You Make It, Prove It.

Product Princess Journal / Prove the Idea

Before You Make It, Prove It.

The exciting part is having the idea. The smart part is finding out whether anyone else wants it.

Every product I've ever made started the same way, with a moment of certainty. A flash where the whole thing arrives at once and you can already see it finished, packaged, sitting on someone's counter. It's a genuinely wonderful feeling. It is also, I've learned, almost entirely useless as evidence.

Because certainty in your own kitchen is free. Certainty in the marketplace has to be earned.

What usually happens next is that the excitement turns into spending. You order samples. You buy materials in a bigger quantity than you need because the price per unit is better. You start looking at packaging. You buy the domain. Maybe you pay someone to make a logo. None of these things are wrong, exactly. They're just expensive ways of avoiding the one question that actually matters.

Does anyone other than you want this?

I'm not asking whether people like it. People are kind. People will absolutely tell you your product is beautiful while having no intention of ever buying one. That's not dishonesty on their part, it's just that you asked them a question about taste when you needed an answer about behaviour.

Loving an idea and having evidence for an idea are two very different things.

What counts as evidence

Evidence isn't a focus group. You don't need a research budget or a survey with two hundred responses. What you need is anything that shows a real person taking a real action when there is something at stake for them.

In roughly ascending order of usefulness:

Someone asks how much it costs before you've told them.

Someone asks when it will be ready.

Someone asks if they can buy the one you're holding.

Someone gives you money.

That last one outweighs everything above it, and it's not close. A pre-order from a stranger tells you more than fifty compliments from people who know you. Money is the only feedback that costs the person giving it something.

This is why I've become slightly allergic to the phrase "everyone loves it." Everyone loving it is what happens right before nobody buys it.

Prove it small

Here's the part people miss: proving an idea doesn't mean building the whole idea. It means finding the smallest, cheapest, fastest version of the thing that still lets a stranger respond to it honestly.

That might be one prototype instead of a production run. One market table instead of a full ecommerce build. A single listing instead of a whole collection. Ten units instead of two hundred. A photo and a price instead of inventory.

You are not trying to launch. You are trying to learn, and the cheapest version of the idea that produces a real answer is the version you should be making right now.

I've watched capable, talented women spend thousands of dollars getting a product ready for a market that had never once been asked whether it wanted the product. Not because they were reckless. Because building felt like progress, and asking felt like exposure.

Your first job isn't to be right. Your first job is to learn.

Once you accept that, the whole process gets lighter. You stop needing the idea to be perfect. You stop protecting it from feedback. You start treating the early stage as what it actually is: an information gathering exercise where the goal is to be wrong quickly and cheaply rather than slowly and expensively.

The uncomfortable questions are the useful ones

When I'm looking at a new idea now, mine or someone else's, I go looking for the questions I don't want to answer. Who is this actually for? What is she doing instead right now? Why would she choose this over the thing she already uses? Can I make it for a price that leaves anything behind?

If those questions make you a little uneasy, good. That discomfort is information too. It's usually pointing directly at the part of the idea that hasn't been thought through yet, and it is far kinder to find it now than after the inventory arrives.

Not every idea deserves to become a business. Some are lovely thoughts that should stay lovely thoughts, and there's no shame in that. But the ones that do deserve it will hold up under questioning,  and the questioning costs you nothing.

Prove it small. Then build.

 

 

Free guide

Before You Make It…

7 questions to answer before investing heavily in your product idea.

Before you order inventory, build the website or perfect the packaging, make sure you've asked the questions that matter.

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